![]() Autolog - fix an issue where the Autolog friends list would sometimes appear empty and Speedwalls would display ‘Your Friend’ instead of the proper friends name.Multiplayer - Fix for load and connectivity issues being experienced on PS3.Multiplayer - Fix to address a connectivity issues sometimes seen when attempting to join multiplayer sessions on PS3.Multiplayer - reduce the severity of racer to racer collisions in multiplayer races and jarring reactions by the game camera.This should reduce some frustration for players where they’ve suddenly been reset by just barely going off course. Changing just the frame limiter breaks the. So we know their engine was programmed with 30 FPS in mind. Create a shortcut to the game exe then go in the properties of the shortcut and add the following after the path written in the target section: -GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60.0. We’ve modified the reset behavior for a number of tracks in The Run where resets seemed too close to the main race route. NFS Rivals 60fps workaround this time it works.Crashes will still result in a reset to the last checkpoint. When players go off track, they will be reset back onto the track (similar to the reset behavior in online multiplayer races) instead of at the last checkpoint.Improvements to reset behavior in Single Player:.Here is a list of the updates in the patch: A patch for PC is in the works, but there is no release date yet. The update is already available for Playstation 3 and will be out shortly for Xbox 360. The first path for Need for Speed The Run was released today and brings the game to version 1.3.
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